Welcome to my world of Games!

About Me

Hello, I’m Zhipeng

With a robust background in both engineering and management, my true passion lies in video games, combining technical creativity with storytelling artistry. Utilizing my varied skills, I aim to develop indie games that provide not only immersive fun but also stimulate and engage the intellect. To pursue this dream, I founded Pumper Studio and look forward to creating my ideal games based on it! Currently, I am the sole member of Pumper Studio.

Gaming enthusiast turned indie game developer

My Artworks

This image is an avatar I drew for our gaming guild, named "Extra Salted Fish". In Chinese, it's a meme that means super casual players. The image represents the King of all casual players.

This is a concept art I drew for the game project in development: Project R.


These artworks are character portraits that I drew based on the features of my characters in the game Black Desert Online.

My self-portrait, which also serves as my social media avatar.

Chibi portraits I made based on my characters in MMORPG game Blackdesert Online.

Sound Effect Works

During my time at Happyall, I was in charge of making sound effects for our commercial game content. I select sound effects from company assets and free sources, mix them in Audition to fit the scene, segment by timestamps for programming to sync with animations, and conducting final quality assurance for a seamless audio experience.

Voicing the Dragon Slayer sword's special move, with sword clash sounds and a charging period before an explosive slash.

Creating sound effects for the bombing scene of a missile.

Providing voice-over for the special move scene of the Golden Cudgel, focusing on the sound effects of power charging and the ultimate attack's earth-shattering impact.

Providing voice-over for the attack sequence of the Cannon Warship, ensuring the performance is cohesive and satisfying.

3D Modeling

During my studies at Syracuse University, I worked for my professor, archiving the academic building through BIM modeling based on CAD drawings and on-site measurement data.

PROJECT - R

Status

Inspired by "Survival Project" and "Black Desert Online," I aspire to create my own adventure world, featuring a free control experience and abundant in-game interactions. Additionally, I aim to incorporate simulation management gameplay elements.

ROBLOX - SURVIVAL FPS

Status

This is a Roblox Studio-based FPS survival game featuring shooting, material gathering, an exchange system, and placement mechanics. Players collect resources to build defenses and earn medals from defeating zombies, which they can trade for turrets. The end goal is to create a fortified base that survives waves of zombie attacks until rescue, marking victory. The game could support both single and multiplayer modes.